Exploring Gamification Research Trends Using Topic Modeling
Электронный научный архив УРФУ
Информация об архиве | Просмотр оригиналаПоле | Значение | |
Заглавие |
Exploring Gamification Research Trends Using Topic Modeling
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Автор |
Ayaz, A.
Ozyurt, O. Al-Rahmi, W. M. Salloum, S. A. Shutaleva, A. Alblehai, F. Habes, M. |
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Тематика |
GAMIFICATION
MACHINE LEARNING TEXT MINING TOPIC MODELING TREND ANALYSIS DATA MINING LEARNING SYSTEMS BIBLIOMETRIC GAME GAMIFICATION MACHINE-LEARNING MARKET RESEARCHES RESEARCH TRENDS SYSTEMATIC TEXT-MINING TOPIC MODELING TREND ANALYSIS MARKET RESEARCH |
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Описание |
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is an increasing interest among researchers in exploring the domain of gamification. Consequently, it becomes crucial to identify specific research trends within this field. This study employs a comprehensive analysis of 4743 articles sourced from the Scopus database, utilizing the topic modeling approach, with the objective of discerning research patterns and trends within the gamification domain. The findings revealed the existence of thirteen distinct topics within the field. Notably, 'Health training,' 'Enhancing learning with technology,' and 'Game design framework' emerged as the most prominent topics, based on their frequency of research publications and popularity. This study serves as a valuable resource for researchers and practitioners seeking to stay abreast of the latest advancements in gamification. The identified issues through topic modeling can be employed to identify gaps in current research and potential directions for future research endeavors. © 2013 IEEE.
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Дата |
2024-04-05T16:35:49Z
2024-04-05T16:35:49Z 2023 |
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Тип |
Article
Journal article (info:eu-repo/semantics/article) |info:eu-repo/semantics/publishedVersion |
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Идентификатор |
Ayaz, A, Ozyurt, O, Al-Rahmi, WM, Salloum, SA, Shutaleva, A, Alblehai, F & Habes, M 2023, 'Exploring Gamification Research Trends Using Topic Modeling', IEEE Access, Том. 11, стр. 119676-119692. https://doi.org/10.1109/ACCESS.2023.3326444
Ayaz, A., Ozyurt, O., Al-Rahmi, W. M., Salloum, S. A., Shutaleva, A., Alblehai, F., & Habes, M. (2023). Exploring Gamification Research Trends Using Topic Modeling. IEEE Access, 11, 119676-119692. https://doi.org/10.1109/ACCESS.2023.3326444 2169-3536 Final All Open Access, Gold https://www.scopus.com/inward/record.uri?eid=2-s2.0-85176309086&doi=10.1109%2fACCESS.2023.3326444&partnerID=40&md5=ce67ef2b81ec10471813d9799a738f40 https://ieeexplore.ieee.org/ielx7/6287639/6514899/10290902.pdf http://elar.urfu.ru/handle/10995/130942 10.1109/ACCESS.2023.3326444 85176309086 001100934300001 |
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Язык |
en
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Права |
Open access (info:eu-repo/semantics/openAccess)
cc-by-nc-nd https://creativecommons.org/licenses/by-nc-nd/4.0/ |
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Формат |
application/pdf
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Издатель |
Institute of Electrical and Electronics Engineers Inc.
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Источник |
IEEE Access
IEEE Access |
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