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Exploring Gamification Research Trends Using Topic Modeling

Электронный научный архив УРФУ

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Поле Значение
 
Заглавие Exploring Gamification Research Trends Using Topic Modeling
 
Автор Ayaz, A.
Ozyurt, O.
Al-Rahmi, W. M.
Salloum, S. A.
Shutaleva, A.
Alblehai, F.
Habes, M.
 
Тематика GAMIFICATION
MACHINE LEARNING
TEXT MINING
TOPIC MODELING
TREND ANALYSIS
DATA MINING
LEARNING SYSTEMS
BIBLIOMETRIC
GAME
GAMIFICATION
MACHINE-LEARNING
MARKET RESEARCHES
RESEARCH TRENDS
SYSTEMATIC
TEXT-MINING
TOPIC MODELING
TREND ANALYSIS
MARKET RESEARCH
 
Описание Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is an increasing interest among researchers in exploring the domain of gamification. Consequently, it becomes crucial to identify specific research trends within this field. This study employs a comprehensive analysis of 4743 articles sourced from the Scopus database, utilizing the topic modeling approach, with the objective of discerning research patterns and trends within the gamification domain. The findings revealed the existence of thirteen distinct topics within the field. Notably, 'Health training,' 'Enhancing learning with technology,' and 'Game design framework' emerged as the most prominent topics, based on their frequency of research publications and popularity. This study serves as a valuable resource for researchers and practitioners seeking to stay abreast of the latest advancements in gamification. The identified issues through topic modeling can be employed to identify gaps in current research and potential directions for future research endeavors. © 2013 IEEE.
 
Дата 2024-04-05T16:35:49Z
2024-04-05T16:35:49Z
2023
 
Тип Article
Journal article (info:eu-repo/semantics/article)
|info:eu-repo/semantics/publishedVersion
 
Идентификатор Ayaz, A, Ozyurt, O, Al-Rahmi, WM, Salloum, SA, Shutaleva, A, Alblehai, F & Habes, M 2023, 'Exploring Gamification Research Trends Using Topic Modeling', IEEE Access, Том. 11, стр. 119676-119692. https://doi.org/10.1109/ACCESS.2023.3326444
Ayaz, A., Ozyurt, O., Al-Rahmi, W. M., Salloum, S. A., Shutaleva, A., Alblehai, F., & Habes, M. (2023). Exploring Gamification Research Trends Using Topic Modeling. IEEE Access, 11, 119676-119692. https://doi.org/10.1109/ACCESS.2023.3326444
2169-3536
Final
All Open Access, Gold
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85176309086&doi=10.1109%2fACCESS.2023.3326444&partnerID=40&md5=ce67ef2b81ec10471813d9799a738f40
https://ieeexplore.ieee.org/ielx7/6287639/6514899/10290902.pdf
http://elar.urfu.ru/handle/10995/130942
10.1109/ACCESS.2023.3326444
85176309086
001100934300001
 
Язык en
 
Права Open access (info:eu-repo/semantics/openAccess)
cc-by-nc-nd
https://creativecommons.org/licenses/by-nc-nd/4.0/
 
Формат application/pdf
 
Издатель Institute of Electrical and Electronics Engineers Inc.
 
Источник IEEE Access
IEEE Access